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Uncategorised Virtaul Principles

Materials, Shaders & Texture

Today we’ve been learning how to add PBR materials shaders and textures in Maya. This is really great as it helps to bring alive the modelled object. One of the sites we were introduced to was texture.com, which has many sample materials. We learned how to apply these textures to objects.  We learn how to apply the the Albedo, Height, Normal, Roughness and Ambient occlusion. These are the different materials applied and once combined, give us the desired appearance of the final material. we also learned how to scale the texture projection to fit in with the desired outcome.

www.texture.com

Testing Material in Maya

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