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Contextual Theoretical Studies 1-2 Uncategorised

Week 2 Presence Critical Theoretical Studies 1

Presence in VR is about creating the illusion that one is present in the virtual experience. This is done by creating immersive and interactive experiences that play a significant role creating VR experiences that are different to the usual types of media created

research

Thomas A Furnace is a virtual reality pioneer he received the discover award in 1998 for inventing the virtual retinal display and  created the Super cockpit in 1980 for pilots He created a link between advanced technologies an produced and a massive interface.

Youth AI Talk #11: Prof. Thomas Furness — The Past, Present, and Future of VR

https://www.youtube.com/live/yTQSy4q2ggA?feature=share

Mel Slater is a renowned Distinguished Investigator who has dedicated his career to studying the principles of Virtual Reality (VR). His research has focused on understanding how to create more realistic and engaging VR experiences for users. Slater has contributed significantly to the field of VR, and his work has helped shape the way we perceive and interact with this emerging technology.

One of Slater’s most notable contributions to VR research is his work on the “Place Illusion” and the “Plausibility Illusion.” The Place Illusion refers to the feeling of being in a virtual place, while the Plausibility Illusion is the feeling that what is happening in the virtual world is real. Slater believes that both illusions are essential to creating a truly immersive VR experience.

Slater’s research has shown that the more realistic the virtual environment is, the more immersive the VR experience becomes. He has conducted several studies that demonstrate how subtle changes in the virtual environment can have a significant impact on the user’s sense of presence. For example, in one study, Slater and his team found that adding realistic sound effects to a virtual environment significantly increased the user’s sense of presence.

Another significant aspect of Slater’s research has been his focus on creating more engaging VR experiences. He believes that interactivity is a critical component of creating a compelling VR experience. Slater has developed several virtual environments that allow users to interact with objects and other virtual characters, making the experience more natural and intuitive.

Slater’s research on the principles of VR has practical implications for a wide range of fields, including healthcare, education, and entertainment. For example, his work has shown that VR can be an effective tool for treating conditions such as phobias and post-traumatic stress disorder (PTSD). By creating realistic virtual environments that allow patients to confront their fears in a controlled setting, VR therapy has been shown to be an effective treatment option for these conditions.

Mel Slater’s research has been instrumental in advancing our understanding of VR and how to create more realistic and engaging virtual experiences. His work on the Place Illusion, Plausibility Illusion, and interactivity has provided valuable insights into how to create truly immersive VR experiences that have practical applications in a wide range of fields. Slater’s work has made a significant contribution to the development of VR technology and has paved the way for further innovation in this exciting field.

Mark Billinghurst is a professor in the human computer interface technology. Billinghurst invented the magic book which is a children book that can be watched via a device that is worn on the head. Mark Billinghurst has been recognised and awarded for he‘s participation in creating human interface technology research. His research interests focus include wearable computing, shared space and multimodal input.

Padlet link of ideas for writing assignment

https://padlet.com/wrightleah26/critical-theoretical-studies-3sqh6xe16841rjj3

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