Could VR become an educational learning platform for children ?
Does the metaverse help children learn faster and retain more information?
How are the ways in which children learning changing with the changes in technology in the 21st century?
In the field of education, a panel of experts, including Professor S. Craig Watkins from the University of Texas, is discussing the impact of advanced technologies on education.
Some of the key questions being raised is whether we are adequately preparing children by teaching them skills that won’t be replaced by automation and machines?
Are we helping young learners develop the mindset and abilities to tackle both familiar and unfamiliar challenges, navigate complex environments, and address sophisticated issues in today’s complex world?”
Additionally, are we teaching kids how to think critically of data, but also deliver data in a more proactive type of way?
Research shows we are thinking about science and certain skills like muscle memory pouring and scooping for certain curriculum is a good skill to learn via VR
Simple uploads of work, presentations, simple PDFs, uploads with maybe voice audio, students can share their work, some may be students that are less likely to do so in front of others
According to internetmatters.org the benefits of engaging with the metaverse include children honing new skills and experimenting with new things in a self controlled environment and that this encourages users creativity and offers more of an experience than passively consuming content. It also helps children who struggle with everyday interactions a chance to practise conversing with others in a safe space which can boost their confidence . Exploring the metaverse also helps to build a child’s critical thinking skills through play .
Maverick Television (Producer), & . (2008). Tomorrow’s Teacher, Tomorrow’s School. [Video/DVD] Teachers TV/UK Department of Education. https://video.alexanderstreet.com/watch/tomorrow-s-teacher-tomorrow-s-school
Exploring developments that could reshape education in a single generation developments in teaching. developments in where lessons take place. Developments in human what does the teaching? I’m looking at an experiment at Biddenham upper school in Bedford that offer the ultimate in personalisation, no timetables, no lessons and no teaching
Where the belief that learning is a self initiated process
Children expressed
They look at how virtual headsets can give peoples better experiences on the subject their learning about
Hologram teaching offering one-to-one support
I research from future lab and organisation set up to support new technologies in education
Predict that 3-D simulations could become as common as interactive whiteboards
Computing is becoming more powerful, more reasonable and as accessible as paper
Data storage is expanding rapidly the ability of storing experiences and reflecting on them are a great part of learning
Using Virtual Worlds in Educational Settings Making Learning Real
Jacka, Lisa Explores the challenges faced by participants in their experience with virtual worlds including challenges with access, often tied to time constraints, insufficient computer hardware and graphics capability which dampened motivation, a lack of technical support and innovation, restrictions on high-end graphics and certain websites, the initial entry into virtual worlds. Addressing these issues is crucial to enhance the accessibility and effectiveness of virtual worlds for both ITE(Initial Teacher Education) students
The immersive nature of virtual worlds, where users embody avatars, raise significant challenges. Participants feeling disoriented and experiencing emotionally impactful responses, both positive and negative. Some individuals, including ITE faculty, felt uncomfortable with this avatar embodiment, impeding their engagement with virtual worlds.
There are challenges like distractions, tech issues, and time constraints. Some worries about students losing social skills, getting off track, or lacking tech know-how.
ProQuest Ebook Central – Reader
Jacka, Lisa. Using Virtual Worlds in Educational Settings : Making Learning Real, Taylor & Francis Group, 2018. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/ual/detail.action?docID=5217957.
Created from ual on 2023-10-09 10:22:37.