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Contextual Theoretical Studies 1-2 Uncategorised

Week 1 Immersion Contextual Theoretical Studies 1

Immersion is feeling a sense of being deeply submersed while participating in an experience. The experience can gives the participant a feeling of interaction, an impression of presence and can have powerful influence on the participant reality.

Research

Jason Jerald’s book “The VR Book: Human-Centered Design for Virtual Reality“  is a guide In creating VR experiences and focuses  on the needs of the human users. The aim is creating captivating, intuitive and enjoyable experiences. As a professor at Watford Institute of Technology, a chief scientist at digital art forms and a member of many advisory boards for VR technology companies Jason Has vast knowledge in VR experiences and has over 20 years experience working on VR related projects and creating VR Structures and applications. Jason Gerald’s book is a great place for anyone looking to create VR experiences as this book gives a detailed perspective  into the many involved aspects Surrounding VR and human beings. Such as nausea, discomforts, psychology neuroscience and computer science to give a full perspective on design 

Joschka Mutterlein

Joschka Mutterlein The author of The Three Pillars of Virtual Reality? Investigate how virtual reality works and looks at how important  the role of immersion,  presence, and interactivity actually is In a VR experience. The writer looks at surveys and investigates the outcomes of people who use VR. The writer talks about how immersion plays a big role in the user satisfaction in the VR experience. Joschka explains how immersion  and interactivity should be taken As a psychological experience Instead of technological capabilities, Explaining the importance of how Measuring On a subjective level can offer more understanding in immersive VR. The author also discussed the importance of satisfaction for successful VR marketing and that it has only been assessed regarding therapy connections and how it should be assessed beyond this.

[PDF] The Three Pillars of Virtual Reality? Investigating the Roles of Immersion, Presence, and Interactivity | Semantic Scholar

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