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360 Filmaking Augmented Reality Uncategorised Virtual World Building

Critical Appraisal

Looking back into the assignment, I’ve been given I find that the Spark AR was quite interesting as I’ve never made an augmented reality assets before and I found it quite cool too design. as someone who enjoys filters on media apps. I was amazed how easy it was to create. I found it quite quick and not too difficult to understand. My asset was a VR headset with coloured eyes. are use the Facebook coloured eyes plug ins feature, which worked well. The main thing it was able to track the face correctly One of the hardest parts was once it had been published, figuring out how to share it. I didn’t really want to share it to my Facebook account and it also made me wonder whether my face was going to be on it but I would love to make more asset one day. I found some of my other classmates assets very cool, especially the ones that had done drawing on the face mesh as I think they came out really well. I would have loved to have spent more time designing something aesthetically more pleasing to the eye.

When it came to the 360 film to begin with, I felt a bit confused about the task as I couldn’t really picture it the way my team pictured it, but I enjoyed their ideas and tried to have an input. I feel that I learnt a lot about the After affects and Eevo. I’m happy that I learnt to use the software and I was happy with the outcome of our group work. I feel my group work together very well for our first task. 

The difficulties were learning new software that I had no experience using the teachers were quite helpful, and I was able to acquire the knowledge to use the software

When it came to the virtual world in unity, I found this to be the most time-consuming and challenging assignment, as once again it was new to me. I wouldn’t say it was difficult to begin to learn and after a few trials and errors, I’m quite happy with the outcome. To improve, I would keep practising and follow tutorials during my spare time. I modelled a 3-D underground but then found that once it was imported into unity, some of the faces were see-through. I was able to fix this by changing some materials and covering the see-through parts which made it look better, but obviously something during the export and import may need more looking into an understanding. I’m quite happy with the outcome. For the recording process I had to watch a tutorial, as I had missed a few sessions with the teacher that may have showed us how to do this. Not sure how this will work as I’m still in the middle following this tutorial, hopefully it will go smoothly. I’m happy with the fact that the bridge and the underground came out visually pleasing.

I’ve been following the tutorial about recording unity and I came across a few problem. There were errors in my assets, and I thought about deleting the assets that it says have errors, but I wasn’t sure whether that was a good idea so I googled it and found out that I could re-import all my assets which I did. After doing this, I got a bit worried because it took a while for my work, to come back and show up correctly. It eventually did and apart from the bus being really small and under the water, it was pretty good. I feel like the view is much better, I can see everything seems to have come closer together where as before everything seemed more spaced out, so that was a good thing . The recording button that was not appearing in the windows under general, due to some errors. I eventually got it to work and the record button appeared, but then I couldn’t navigate while recording. I attempted to record using a different method. I tried to use a standard Xbox game bar recorder, which is built into my laptop. This did not work as the recorder does not work on Windows, so I decided to try PowerPoint screen record. this was the method I eventually used.

I didn’t use the Maximo or turbo squid resources. I have used maximo on previous animated characters but I had run out of time. I feel that if I had checked out turbo squid, maybe I would’ve found some better assets. I think it would have been great to have imported a character and a maximo movement. I would have liked to have captured some walking. I also think the world would have benefited from some trees.

During the last week and a half lead up to my submission I had some issues causing a delay in completing my work which led to me being unable to get that extra support.

My favourite part of this assignment was the 360 film. I would love to see how it would look in VR. I enjoy just scrolling around in the video.

Categories
360 Filmaking Uncategorised

360 Film making

Eevo is an app where we will finalise our 360 film. We have imported our footage and put them into order of where each room will lead to, while thinking about the original plan.

We connected each video footage by pinning connectors leading to and exiting from each video in order with which room leads to the other.

We also entered each video and placed new exit buttons directly in place with the buttons created in After effects. This pinpoints where the buttons should be exactly, as this is what gives us the ability to create actual working buttons.

Final Outcome

Click Link below.

https://play.eevo.com?narrative=f4lfldm6&t=TPtl9-2O6NS4CLGEX68saxoQj32cyL81gYyhXiGCCdKOwTyO7cYMCetv6jcto_PT

Categories
360 Filmaking Uncategorised

360 Film making

A part of making all 360 film is editing in After effects

Today I have been learning how to Import footage into After effects and put in place buttons, that will be used to make the 360-film become interactive

I’ve enjoyed doing this as I feel like I have understood this method and have been able to successfully place buttons in 3 rooms

Adding buttons in After effects

Categories
360 Filmaking Uncategorised

360 Film making

For the 360 film assignment we will be working in a group of three. We have to create a film giving a tour of the LCC campus. Where do I begin is the question on my mind. Luckily my group has a lot of ideas that I think will be amazing and I’m very excited to get creating.

Today were thinking about branching the narrative and how are 360 film could be interactive. We thought about where it would begin and explored the idea of multiple Changes of locations For our 360 film.

 we are learning about 360 cameras and how they work. we’re using the Ricoh Theta 360 camera and will be downloading the footage via the Theta app.

We will also use After effects to edit our 360 films. We learnt about Stornaway.io, an app that can create interactive experiences.  We were also introduced to Eevo which is a similar app to Stornoway. Eevo is where we will download our footage to create an interactive 360 experience.

Room path plans