Categories
360 Filmaking Augmented Reality Uncategorised Virtual World Building

Critical Appraisal

Looking back into the assignment, I’ve been given I find that the Spark AR was quite interesting as I’ve never made an augmented reality assets before and I found it quite cool too design. as someone who enjoys filters on media apps. I was amazed how easy it was to create. I found it quite quick and not too difficult to understand. My asset was a VR headset with coloured eyes. are use the Facebook coloured eyes plug ins feature, which worked well. The main thing it was able to track the face correctly One of the hardest parts was once it had been published, figuring out how to share it. I didn’t really want to share it to my Facebook account and it also made me wonder whether my face was going to be on it but I would love to make more asset one day. I found some of my other classmates assets very cool, especially the ones that had done drawing on the face mesh as I think they came out really well. I would have loved to have spent more time designing something aesthetically more pleasing to the eye.

When it came to the 360 film to begin with, I felt a bit confused about the task as I couldn’t really picture it the way my team pictured it, but I enjoyed their ideas and tried to have an input. I feel that I learnt a lot about the After affects and Eevo. I’m happy that I learnt to use the software and I was happy with the outcome of our group work. I feel my group work together very well for our first task. 

The difficulties were learning new software that I had no experience using the teachers were quite helpful, and I was able to acquire the knowledge to use the software

When it came to the virtual world in unity, I found this to be the most time-consuming and challenging assignment, as once again it was new to me. I wouldn’t say it was difficult to begin to learn and after a few trials and errors, I’m quite happy with the outcome. To improve, I would keep practising and follow tutorials during my spare time. I modelled a 3-D underground but then found that once it was imported into unity, some of the faces were see-through. I was able to fix this by changing some materials and covering the see-through parts which made it look better, but obviously something during the export and import may need more looking into an understanding. I’m quite happy with the outcome. For the recording process I had to watch a tutorial, as I had missed a few sessions with the teacher that may have showed us how to do this. Not sure how this will work as I’m still in the middle following this tutorial, hopefully it will go smoothly. I’m happy with the fact that the bridge and the underground came out visually pleasing.

I’ve been following the tutorial about recording unity and I came across a few problem. There were errors in my assets, and I thought about deleting the assets that it says have errors, but I wasn’t sure whether that was a good idea so I googled it and found out that I could re-import all my assets which I did. After doing this, I got a bit worried because it took a while for my work, to come back and show up correctly. It eventually did and apart from the bus being really small and under the water, it was pretty good. I feel like the view is much better, I can see everything seems to have come closer together where as before everything seemed more spaced out, so that was a good thing . The recording button that was not appearing in the windows under general, due to some errors. I eventually got it to work and the record button appeared, but then I couldn’t navigate while recording. I attempted to record using a different method. I tried to use a standard Xbox game bar recorder, which is built into my laptop. This did not work as the recorder does not work on Windows, so I decided to try PowerPoint screen record. this was the method I eventually used.

I didn’t use the Maximo or turbo squid resources. I have used maximo on previous animated characters but I had run out of time. I feel that if I had checked out turbo squid, maybe I would’ve found some better assets. I think it would have been great to have imported a character and a maximo movement. I would have liked to have captured some walking. I also think the world would have benefited from some trees.

During the last week and a half lead up to my submission I had some issues causing a delay in completing my work which led to me being unable to get that extra support.

My favourite part of this assignment was the 360 film. I would love to see how it would look in VR. I enjoy just scrolling around in the video.

Categories
Augmented Reality Introduction to VR Uncategorised

Immersive Media and Mixed Reality

The assignment is to create a filter using Meta spark studio, which is a platform where one can build an augmented reality experience. The artefact that I have chosen will be a VR headset, the inspiration for this asset comes from another project. I have been working on creating a world space, which is an afterlife world where one wakes up and finds out that they have been in VR their whole life.

I have been able to create these artefacts using a model from Turbo squid 3D modules and using face book eye tracker plugins. I also edited the Turbo squid 3D models using Blender which is an open-source 3D platform

I want the user to feel like their in immersive high fantasy environment wearing these high-tech goggles.

I ended up with two designs. I thought the one with a green button would give off a more robotic humanoid effect.

I did manage to publish and try the filter on my phone, which looked a lot clearer.

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