Today we learned about the different ideas of futurology In this lesson we looked Fictions that had arisen before VR advanced. There were many future predictions of what VR would become. From office of books films and media. Snow Crash a book by Neil Stephenson 1992 predicted the rise of virtual communities and the importance of online identities.
We discussed education and what is said about The future of VR transforming education and whether this will cause classroom learning to become extinct. I think this is quite interesting I would predict that classroom learning will eventually become extinct as technology advances I think people will adapt to learning via AI systems and VR experiences. This will be effective as they are all many new Advancements that can help students gain better understandings to complex information. I think that students won‘t miss the old ways of learning as, they will be submersed in the new ways. I think they won‘t mind the fact that they don’t have a human teacher, as they will be more concentration on what they’re learning, especially if the method is immersive and interactive.
We learn about Moore’s laws which has been predicting exponential growth of computer power for 50 years. We explore the idea, whether tech prediction is likely to happen or not, if AI is going to become a danger or an advantage to society and if TV/ film/series predictions and perceptions are a likely source for future predictions. Today‘s class was very informative and explored some of the topics I have looking at in relation to my essay. I‘m questioning whether virtual reality is replacing or enhancing our reality and predictions can be a great warning of the dangers that may evolve in the future Prompting us to take heed to proven tech predictions and be aware what’s going on in the world.
Today we learn about the immersive journalism which is a new way of reporting. We look at documentary type journalism Which I would say is a better view of what is being reported as It can be a 360 video and viewers are able to pan around and see the environment. I think it will help as when it comes to pain and suffering people will be more aware of the reality of the situation. I watched the poor woman suffering Via 360 video. Panning around the environment still seems more In depth then watching a normal video report.
I experienced a VR environment where a poor woman and her child were in hospital receiving treatment for starvation. She had flies constantly on her face and had no energy to shoo them away. I think this was more engaging and increased empathy.
They still are many disadvantages too immersive journalism the costs, emotional affects, Motion sickness, licences to create And many more.
There are also many great advantages of a massive journalism, Motivation change and realisation oh benefits of this form of journalism.
A 360 video we watched Frontline which was about the reality of prison life. It Was quite interesting, I think this good be good as it could help to make people aware of the realities of prison life.
Future Presence: How Virtual Reality is Changing Human Connection, Intimacy and the Limits of Ordinary Life, Peter Rubin
This book Gives us a glimpse into what the future of how emerging technologies will be used. Rubin explorers How the previous ways of connecting with each other will change, and how new relationships could be formed. He talks about how VR puts you inside another world, and explores how VR tricks the mind into believing the experience is real, and how this is changing the way humans relate to themselves and others.
Peter Rubin explores how Virtual reality has evolved significantly, and how the feeling of “presence” is crucial to its development. He talk about how VR can help with stress and mindfulness, create intimacy, and transform storytelling and gaming. How Facebook is investing in VR’s potential and explores how touch lags behind other senses in VR. He also discusses the concerns about VR’s impact on pornography, and what the impact of VR and AR could mean for the future.
Today I was sick and I missed out on my session about interactivity being one of the free pillars of virtual reality. So I’m going to watch a few videos an you know just try to get a sense of what interactivity is all about. I would say interactivity is about interacting with technology. Interactivity is humans and technology combining and integrating with each other in a way. Just being able to physically interact with technology was a big deal next step maybe mixing with technology like literally putting technology into our bodies and mixing or putting our bodies into technology Anne I feel that this really is something that has transpired t I don’t know I guess it’s goanna be like I can’t even imagine you know a mixture between a human and a robot where you know half half And as we don’t already have the ability just like flip a hologram out of our hands with a computer you know a mobile or you know some sort of computer system that just you know seamlessly can float around you know a simulated hologram I imagine maybe that’s what will be happening next I don’t know if that is 6th generation of technology of the 7th generation of technology This is quite interesting but I might have to do some real research
maybe people feel that they can take on an become a different character and experience what
We looked at digital identity‘s which are a digital version of your expression
we also looked at digital twins which are a digital copy of you using digital technology as a medium
At this point I’ve did try to imagine these concepts an follow and understand these ideas but this is quite a complex way of thinking and would take some time for me to absorb and understandd
it feels like a riddle
we learn a bit about what a Cyborg is – a mechanical physical identity
We look at a digital twin and compare that both a Cyborg and a digital twin blur the boundaries between humans and machines
Cyborg’s allow us to rethink the limitations of identity categories such as gender race and sexuality similar to avatar’s which create virtual identity’s that transcend the limitations of physical embodiment and allow users to experiment with different forms of self
You think about what are some of the pros and cons of this type of technology I wonder if all the lines between human and robots blur
At this point I can’t make heads or tails of some of this information so I decided to watch a YouTube video which further confuses me and is very long I reckon this is a broad subject that takes a while to learn about
Using a cell phone expands, the limitations you can not usually call someone halfway across the planet what are the pros and cons of this
Not sure if not sure why I wrote about the cell phone but personally I do think people have gone crazy with mobile phones nobody respects privacy or personal time anymore.
I think one of the cons are, that people are beginning to not only rely on phones as a method of contact but invade others time that may be planned for their self, with no understanding of others peoples routines and self time.
Having time for yourself gives one the chance to “break free from social pressures and tap into your own thoughts, feelings” Some people are living in different routines and have different morning and bedtime routines. This can cause a disturbance and destruct ones routines, in saying that there many pros to having a cell phone that expand the limitations off humans from Connecting worldwide with friends and family to contacting emergency services in urgent situations. There are definitely many positives in having a cell phone.
Donna Haraway is known for her contributions to feminist philosophy of technology and science.
A Documentary called telling of earthly survival talks about cyborg
This is the on I attempted to with well I managed a little
Part of our virtual reality studies involves a trip to an exhibition called frame less. We arrived at the exhibition to view 4 rooms. The first room was called beyond reality Which was full of ionic artworks that explore dreams ,worlds and the surreal. We were surrounded buy these animated walls and this room was filled with a collage type of art of forest, themes, and disguised surfaces and there were mirror reflections on the floors.
I think the artist wanted the viewer to feel like they were really in the surroundings they could see and the movement of the arts to make the viewer feel like they were standing next to a moving trees or flowers. Personally it wasn‘t very immersive as it didn‘t fully submerse the viewer. I think the artist use the mirrors which were placed above and below, too create a dream like state, as it reflected you upside down or other people from weird angles, a distorted view of the environment. The mirrors on the ceiling made me feel as if there was more people in the space as someone was always reflecting into the mirrors. Thinking back to the experience I think the mirrors did give a sense of a dream like state as some dreams are often distorted in reality the mirrors did remind me of a type of dream where you just can’t quite remember where you were or maybe make out someone’s face images flashing before your eyes but you just can’t quite remember what you was dreaming about yes I think the mirrors did try to imitate that type of dreamlike state. Even though I got a sense of this dreamlike state after thinking back and analysing the environment, while I was at the exhibition I didn’t feel like it reminded me of a dream or a world. It’s pretty as it was it didn’t make me feel as if I was in a different environment it felt more like a cool hang out spot. Maybe it would have been a better experience with less people in the environment as too many viewers may cause a distraction to the sense of what the artist was trying to create. I think the mirrors Also acted as a distraction As they distracted me from the wall scenes which actually made me feel more immersed. I think the artists idea was that it would make the viewer feel connected and immersed in the experience. There were many distractions from the attraction such as areas where the surface would change reminding the viewer that they weren’t fully submersed this could be better in a virtual reality experience as it could give full coverage to the experience.
Similar to the first room, the second room was called colour in motion. There were many animated moving designed objects. The Azure Kinect body tracking System changes the motion of the objects given us the experience of pushing the objects as we walked on them. This was very immersive as we felt like we were connecting with the objects. I also enjoyed the emerging transitions of the art pieces when changing from one piece to another. I think the artist of this exhibit wanted to make the viewers connect with the Did you all move in objects in the scene I feel that the artist pulled this off very effectively I believe this was the most enjoyable of the exhibits we view that day and the viewers became quiet a must due to the fact of feeling they were connecting with the digital heart especially on the floors this cave the viewer the feeling of kicking leaves running through a leafy forest . Surround sound also matched the scenes displayed and changed accordingly to the change.
The next room of artwork was a seamlessly floating scene all around from the floors to the to the walls, given a the effect that the floors and walls were one surface. I think the artist wanted to make this a very immersive experience by giving a full coverage of the room and the audio to go along with the animated scenes I found some of the sound effects were too loud and dramatic. Even though this was a fully projected space one cannot feel fully submersed with objects animated on a wall as in real life objects are everywhere so this did draw us away from the experience and feeling immersed at times However I feel there were some moments where this exhibit in particular wet quite well where you could see shadows of other people this gave the impression of people getting washed away by the sea as their shadows would reflect low down on the walls as the animated waves moved along the scene I’m not sure if this was a lighting effect or If this was even done deliberately, for me it did add to the exhibit.
Presence in VR is about creating the illusion that one is present in the virtual experience. This is done by creating immersive and interactive experiences that play a significant role creating VR experiences that are different to the usual types of media created
research
Thomas A Furnace is a virtual reality pioneer he received the discover award in 1998 for inventing the virtual retinal display and created the Super cockpit in 1980 for pilots He created a link between advanced technologies an produced and a massive interface.
Youth AI Talk #11: Prof. Thomas Furness — The Past, Present, and Future of VR
Mel Slater is a renowned Distinguished Investigator who has dedicated his career to studying the principles of Virtual Reality (VR). His research has focused on understanding how to create more realistic and engaging VR experiences for users. Slater has contributed significantly to the field of VR, and his work has helped shape the way we perceive and interact with this emerging technology.
One of Slater’s most notable contributions to VR research is his work on the “Place Illusion” and the “Plausibility Illusion.” The Place Illusion refers to the feeling of being in a virtual place, while the Plausibility Illusion is the feeling that what is happening in the virtual world is real. Slater believes that both illusions are essential to creating a truly immersive VR experience.
Slater’s research has shown that the more realistic the virtual environment is, the more immersive the VR experience becomes. He has conducted several studies that demonstrate how subtle changes in the virtual environment can have a significant impact on the user’s sense of presence. For example, in one study, Slater and his team found that adding realistic sound effects to a virtual environment significantly increased the user’s sense of presence.
Another significant aspect of Slater’s research has been his focus on creating more engaging VR experiences. He believes that interactivity is a critical component of creating a compelling VR experience. Slater has developed several virtual environments that allow users to interact with objects and other virtual characters, making the experience more natural and intuitive.
Slater’s research on the principles of VR has practical implications for a wide range of fields, including healthcare, education, and entertainment. For example, his work has shown that VR can be an effective tool for treating conditions such as phobias and post-traumatic stress disorder (PTSD). By creating realistic virtual environments that allow patients to confront their fears in a controlled setting, VR therapy has been shown to be an effective treatment option for these conditions.
Mel Slater’s research has been instrumental in advancing our understanding of VR and how to create more realistic and engaging virtual experiences. His work on the Place Illusion, Plausibility Illusion, and interactivity has provided valuable insights into how to create truly immersive VR experiences that have practical applications in a wide range of fields. Slater’s work has made a significant contribution to the development of VR technology and has paved the way for further innovation in this exciting field.
Mark Billinghurst is a professor in the human computer interface technology. Billinghurst invented the magic book which is a children book that can be watched via a device that is worn on the head. Mark Billinghurst has been recognised and awarded for he‘s participation in creating human interface technology research. His research interests focus include wearable computing, shared space and multimodal input.
Immersion is feeling a sense of being deeply submersed while participating in an experience. The experience can gives the participant a feeling of interaction, an impression of presence and can have powerful influence on the participant reality.
Research
Jason Jerald’s book “The VR Book: Human-Centered Design for Virtual Reality“ is a guide In creating VR experiences and focuses on the needs of the human users. The aim is creating captivating, intuitive and enjoyable experiences. As a professor at Watford Institute of Technology, a chief scientist at digital art forms and a member of many advisory boards for VR technology companies Jason Has vast knowledge in VR experiences and has over 20 years experience working on VR related projects and creating VR Structures and applications. Jason Gerald’s book is a great place for anyone looking to create VR experiences as this book gives a detailed perspective into the many involved aspects Surrounding VR and human beings. Such as nausea, discomforts, psychology neuroscience and computer science to give a full perspective on design
Joschka Mutterlein
Joschka Mutterlein The author of The Three Pillars of Virtual Reality? Investigate how virtual reality works and looks at how important the role of immersion, presence, and interactivity actually is In a VR experience. The writer looks at surveys and investigates the outcomes of people who use VR. The writer talks about how immersion plays a big role in the user satisfaction in the VR experience. Joschka explains how immersion and interactivity should be taken As a psychological experience Instead of technological capabilities, Explaining the importance of how Measuring On a subjective level can offer more understanding in immersive VR. The author also discussed the importance of satisfaction for successful VR marketing and that it has only been assessed regarding therapy connections and how it should be assessed beyond this.
The assignment today was to choose a VR experience and answer some questions about my experience. The VR experience I have chosen is Jurassic Park. Jurassic Park VR is a short scene in green forest are that has been abandoned. The experience brings you into the movie and makes you feel as if you’re really there. You can see broken vehicles which give you the feeling the humans were no longer there.
I felt very immersed as it feels like I am in the forest, walking the path with the dinosaurs. There were two small dinosaurs and a very huge dinosaur attacking them. I felt very present in the scene so much that, I could think the dinosaurs could actually touch me. I felt so present and enjoyed the scenery, the sky and flying dinosaur. I enjoyed the way the camera moved forward as if the film was leading me that direction to walk, and look at what was happening in a certain direction. This was such a good experience. The only time I recall break in presence was when I looked down and saw the blue boundary.
Part of today’s assignment is to choose a VR experience and think about making it fully immersive or a less immersive experience. I have chosen the starry night stereo VR experience. I have chosen this as, I think this could become more immersive, by making it more realistic, making it a step into the real painting. My idea is that instead of going into a painted reality, the user goes into a actual real place that resembles the painters location, the place he was actually painting. I think this would make the experience more immersive. I think experiences that display the real world make you feel more immersed as your brain can accept them as a reality, rather than your imagination, or an animation.
The aim of this unit is to introduce us to the theories, history and discussions that surrounding immersive media and mixed reality. We aim to understand how our idea about tec are built. By exploring history’s of disputes and views, and the effects culture had on various technologies, we look how that impacted the way technologies were formed, in turn, the impact technology had towards culture.
This unit assignment is to write a essay, we will be observing theoretically informed argument on a particular historical, cultural or developmental aspect of immersive media and mixed reality.