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Contextual Theoretical Studies 1-2 Uncategorised

Week 2 Presence Critical Theoretical Studies 1

Presence in VR is about creating the illusion that one is present in the virtual experience. This is done by creating immersive and interactive experiences that play a significant role creating VR experiences that are different to the usual types of media created

research

Thomas A Furnace is a virtual reality pioneer he received the discover award in 1998 for inventing the virtual retinal display and  created the Super cockpit in 1980 for pilots He created a link between advanced technologies an produced and a massive interface.

Youth AI Talk #11: Prof. Thomas Furness — The Past, Present, and Future of VR

https://www.youtube.com/live/yTQSy4q2ggA?feature=share

Mel Slater is a renowned Distinguished Investigator who has dedicated his career to studying the principles of Virtual Reality (VR). His research has focused on understanding how to create more realistic and engaging VR experiences for users. Slater has contributed significantly to the field of VR, and his work has helped shape the way we perceive and interact with this emerging technology.

One of Slater’s most notable contributions to VR research is his work on the “Place Illusion” and the “Plausibility Illusion.” The Place Illusion refers to the feeling of being in a virtual place, while the Plausibility Illusion is the feeling that what is happening in the virtual world is real. Slater believes that both illusions are essential to creating a truly immersive VR experience.

Slater’s research has shown that the more realistic the virtual environment is, the more immersive the VR experience becomes. He has conducted several studies that demonstrate how subtle changes in the virtual environment can have a significant impact on the user’s sense of presence. For example, in one study, Slater and his team found that adding realistic sound effects to a virtual environment significantly increased the user’s sense of presence.

Another significant aspect of Slater’s research has been his focus on creating more engaging VR experiences. He believes that interactivity is a critical component of creating a compelling VR experience. Slater has developed several virtual environments that allow users to interact with objects and other virtual characters, making the experience more natural and intuitive.

Slater’s research on the principles of VR has practical implications for a wide range of fields, including healthcare, education, and entertainment. For example, his work has shown that VR can be an effective tool for treating conditions such as phobias and post-traumatic stress disorder (PTSD). By creating realistic virtual environments that allow patients to confront their fears in a controlled setting, VR therapy has been shown to be an effective treatment option for these conditions.

Mel Slater’s research has been instrumental in advancing our understanding of VR and how to create more realistic and engaging virtual experiences. His work on the Place Illusion, Plausibility Illusion, and interactivity has provided valuable insights into how to create truly immersive VR experiences that have practical applications in a wide range of fields. Slater’s work has made a significant contribution to the development of VR technology and has paved the way for further innovation in this exciting field.

Mark Billinghurst is a professor in the human computer interface technology. Billinghurst invented the magic book which is a children book that can be watched via a device that is worn on the head. Mark Billinghurst has been recognised and awarded for he‘s participation in creating human interface technology research. His research interests focus include wearable computing, shared space and multimodal input.

Padlet link of ideas for writing assignment

https://padlet.com/wrightleah26/critical-theoretical-studies-3sqh6xe16841rjj3

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Contextual Theoretical Studies 1-2 Uncategorised

Week 1 Immersion Contextual Theoretical Studies 1

Immersion is feeling a sense of being deeply submersed while participating in an experience. The experience can gives the participant a feeling of interaction, an impression of presence and can have powerful influence on the participant reality.

Research

Jason Jerald’s book “The VR Book: Human-Centered Design for Virtual Reality“  is a guide In creating VR experiences and focuses  on the needs of the human users. The aim is creating captivating, intuitive and enjoyable experiences. As a professor at Watford Institute of Technology, a chief scientist at digital art forms and a member of many advisory boards for VR technology companies Jason Has vast knowledge in VR experiences and has over 20 years experience working on VR related projects and creating VR Structures and applications. Jason Gerald’s book is a great place for anyone looking to create VR experiences as this book gives a detailed perspective  into the many involved aspects Surrounding VR and human beings. Such as nausea, discomforts, psychology neuroscience and computer science to give a full perspective on design 

Joschka Mutterlein

Joschka Mutterlein The author of The Three Pillars of Virtual Reality? Investigate how virtual reality works and looks at how important  the role of immersion,  presence, and interactivity actually is In a VR experience. The writer looks at surveys and investigates the outcomes of people who use VR. The writer talks about how immersion plays a big role in the user satisfaction in the VR experience. Joschka explains how immersion  and interactivity should be taken As a psychological experience Instead of technological capabilities, Explaining the importance of how Measuring On a subjective level can offer more understanding in immersive VR. The author also discussed the importance of satisfaction for successful VR marketing and that it has only been assessed regarding therapy connections and how it should be assessed beyond this.

[PDF] The Three Pillars of Virtual Reality? Investigating the Roles of Immersion, Presence, and Interactivity | Semantic Scholar

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Contextual Theoretical Studies 1-2 Uncategorised

Week 1 Immersive and Mixed Reality Contextual Theoretical Studies 1

The assignment today was to choose a VR experience and answer some questions about my experience. The VR experience I have chosen is Jurassic Park. Jurassic Park VR is a short scene in green forest are that has been abandoned. The experience brings you into the movie and makes you feel as if you’re really there. You can see broken vehicles which give you the feeling the humans were no longer there.

I felt very immersed as it feels like I am in the forest, walking the path with the dinosaurs. There were two small dinosaurs and a very huge dinosaur attacking them. I felt very present in the scene so much that, I could think the dinosaurs could actually touch me. I felt so present and enjoyed the scenery, the sky and flying dinosaur. I enjoyed the way the camera moved forward as if the film was leading me that direction to walk, and look at what was happening in a certain direction. This was such a good experience. The only time I recall break in presence was when I looked down and saw the blue boundary.

Part of today’s assignment is to choose a VR experience and think about making it fully immersive or a less immersive experience. I have chosen the starry night stereo VR experience. I have chosen this as, I think this could become more immersive, by making it more realistic, making it a step into the real painting. My idea is that instead of going into a painted reality, the user goes into a actual real place that resembles the painters location, the place he was actually painting. I think this would make the experience more immersive. I think experiences that display the real world make you feel more immersed as your brain can accept them as a reality, rather than your imagination, or an animation.

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Week 1 Introduction Contextual Theoretical Studies 1

The aim of this unit is to introduce us to the theories, history and discussions that surrounding immersive media and mixed reality. We aim to understand how our idea about tec are built. By exploring history’s of disputes and views, and the effects culture had on various technologies, we look how that impacted the way technologies were formed, in turn, the impact technology had towards culture.

This unit assignment is to write a essay, we will be observing theoretically informed argument on a particular historical, cultural or developmental aspect of immersive media and mixed reality.

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Uncategorised Virtaul Principles

Critical appraisal

The assignment set was to create a 3D alternate reality/ fantasy environment. The tasks is to create a animation of this fantasy environment. I also have to apply some camera movement to the animation. When I first began to think about my fantasy environment, I had two ideas.  one of my ideas was to create a fantasy world kids environment. I imagine the environment would have talking animals that can communicate with humans and magical floating objects like numbers, letters and shapes. My other idea was a afterlife fantasy environment which focuses on the idea of life being a virtual reality simulation . A person is woken up from a simulated reality on Earth and remembers what the real world is like. out of my two ideas, I chose the afterlife fantasy environment. I had a lot of ideas, and huge expectations of what I wanted to achieve when working on my assignment. I had to be very realistic about what I could and couldn’t achieve. I came up with a huge building which was too large to fill and in the end it was an empty building. I realised I should have just focused on one space the outside. I decided to work on the outside environment and input in these little aliens looking type buildings. I wanted it to look like aliens had invaded. I think the original outside space I had created went better with the inside interior as it looked less cluttered. In the end I ran out of time as I overestimated the workload. I had planned to make objects that I didn’t get time to complete. I found it really difficult to focus on one thing at a time. I tend to keep on coming out with new ideas about what I want to do rather than sticking to the plan, which takes me off course in and I realise you have to focus on one element at a time and stick to the plan to not overstrain my body.

I found a blog the most time-consuming as it was a lot to think about what exactly I’m documenting.  I also found it very time consuming to capture all the information as I went along developing the project. My favourite part of the project was texturing items. As I love the way the texture brings the object to life. It really makes the object stand out or look very realistic. One difficult part of my project was for me the fact that I would have loved to record better but this was the part that I had the least time to work on. In Future I will plan more time record more accurately. I feel I have worked very hard and have achieved my goal to create a fantasy environment I feel I have demonstrated that I’m capable of designing a model, texturing, animating objects, recording moving the camera, texture painting and rendering. I also add lighting to the scene.

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Uncategorised Virtaul Principles

Fantasy Environment final outcomes

https://youtu.be/RmYezjsL6Ks

As the recording didn’t go to plan I chose to edit the recording. The outcome is below.

https://youtu.be/lFslockGO08
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Uncategorised Virtaul Principles

Fantasy Environment Developing Project part 3

Recording

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Uncategorised Virtaul Principles

Fantasy environment developing project part 2

the recollection room

view of the character awakening from the virtual wourld.

I’m watching Alice in borderland season 2 and During episode 8, I find a  connection with the kind of environment I’m trying to create. An environment wear one realise that they were just in a VR simulation

The scene where Arisu begins to believe he’s in an alternate reality convinced by the queen of hearts

When he finally wakes up in his real world, He cant quite recollect where he’s been for such a long time. We see that time doesn’t really add up in either of he’s realities Which is a concept that I want to show in my fantasy world thank you what seems like a lifetime was just a few minutes in another reality.

https://youtu.be/KBx0_XGzeTg
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Uncategorised Virtaul Principles

Fantasy World texture painting

One object for my scene included this ying and yang ball. I was able to create it by Texture painting in blender.

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Uncategorised Virtaul Principles

Fantasy Environment inspiration

https://pin.it/1rPeN5i