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Uncategorised Virtaul Principles

Fantasy Environment Idea

I’ve been thinking about the 3D space that I will be creating in Blender. I have come up with an idea for my space and have completed some sketches of the layout and objects to be modelled. I’m thinking about the space I want to create, and have taken many screenshots of similar locations, items and objects.
The space that I want to create has helped me to think about the object that would be included in the space.

Каталог мебели для офиса Москва большой выбор (prosmebel.ru)

These images are inspiration for the type of space I want to create.

Ive chosen this kind of space as I want to create this environment, which is a space were people who have passed on visit. In this location people will be asked to sign a contract with the devil.

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Uncategorised Virtaul Principles

Modelling a house in Maya

this was a class tutorial in becoming familiar with modelling in Maya I am becoming more familiar with some modelling tools like merge, extrude, mirror, bridge, bevel and multi cut. I’m also going over using hypershade which is where you at the texture  of the object.

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Uncategorised Virtaul Principles

UV Texturing Treasure chest

Following a UV Texturing class tutorial, I textured this model of a chest in Maya, we Learn how to create UV maps to enable us to Paint on 3D objects. We learn to flatten out the 3D model into a 2D image for texture mapping. We also learn how to export the map two other platforms for example After Effects, where we can paint on to the surface. We then import our UV map back to Maya and assign it back to our 3D object.   



Link to class Padlet

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Uncategorised Virtaul Principles

Materials, Shaders & Texture

Today we’ve been learning how to add PBR materials shaders and textures in Maya. This is really great as it helps to bring alive the modelled object. One of the sites we were introduced to was texture.com, which has many sample materials. We learned how to apply these textures to objects.  We learn how to apply the the Albedo, Height, Normal, Roughness and Ambient occlusion. These are the different materials applied and once combined, give us the desired appearance of the final material. we also learned how to scale the texture projection to fit in with the desired outcome.

www.texture.com

Testing Material in Maya
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Uncategorised Virtual World Building

Unity Virtual World

My virtual world is coming along well. I decided to create a bridge out of a asset and some extra modelling in blender. I thought this would give my world a London vibe. I decided to model a quick underground station as, I wanted this work to say I grew up in London Town.

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Augmented Reality Introduction to VR Uncategorised

Immersive Media and Mixed Reality

The assignment is to create a filter using Meta spark studio, which is a platform where one can build an augmented reality experience. The artefact that I have chosen will be a VR headset, the inspiration for this asset comes from another project. I have been working on creating a world space, which is an afterlife world where one wakes up and finds out that they have been in VR their whole life.

I have been able to create these artefacts using a model from Turbo squid 3D modules and using face book eye tracker plugins. I also edited the Turbo squid 3D models using Blender which is an open-source 3D platform

I want the user to feel like their in immersive high fantasy environment wearing these high-tech goggles.

I ended up with two designs. I thought the one with a green button would give off a more robotic humanoid effect.

I did manage to publish and try the filter on my phone, which looked a lot clearer.

Give it a try
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Uncategorised Virtaul Principles

Organic Modelling & NURBs

This week been learning to use Organic modelling tools to create different objects, hard surface (inorganic) and organic. I have been practising to use tool and techniques such as extrusions, booleans, soft selection/sculpt, smooth, deformers and NURBs.

Image shows the use of the boleen tool to cut out the inside of the pumpkin.

The image below shows the cutting out of the pumpkin head also using the boleen tool.

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Uncategorised Virtual World Building

My Virtual World

We have to create a virtual world in Unity which is a cross platform game engine. This should be based on my home town.

I started out trying to find assets similar to the house I grew up in. Blender a 3D platform was the place I imported most of my assets. Blender has a tab called blender kit which has free assets. I exported the assets as fbx and dragged them into Unity.

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Introduction to VR Uncategorised

Introduction to Immersive Media

Lady Beans
For the love of beans

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Uncategorised Virtaul Principles

Starting Maya 3D Modelling

This week we have been learning to model a building, using box modelling techniques. This is my first time using Maya and so far so good.