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360 Filmaking Augmented Reality Uncategorised Virtual World Building

Critical Appraisal

Looking back into the assignment, I’ve been given I find that the Spark AR was quite interesting as I’ve never made an augmented reality assets before and I found it quite cool too design. as someone who enjoys filters on media apps. I was amazed how easy it was to create. I found it quite quick and not too difficult to understand. My asset was a VR headset with coloured eyes. are use the Facebook coloured eyes plug ins feature, which worked well. The main thing it was able to track the face correctly One of the hardest parts was once it had been published, figuring out how to share it. I didn’t really want to share it to my Facebook account and it also made me wonder whether my face was going to be on it but I would love to make more asset one day. I found some of my other classmates assets very cool, especially the ones that had done drawing on the face mesh as I think they came out really well. I would have loved to have spent more time designing something aesthetically more pleasing to the eye.

When it came to the 360 film to begin with, I felt a bit confused about the task as I couldn’t really picture it the way my team pictured it, but I enjoyed their ideas and tried to have an input. I feel that I learnt a lot about the After affects and Eevo. I’m happy that I learnt to use the software and I was happy with the outcome of our group work. I feel my group work together very well for our first task. 

The difficulties were learning new software that I had no experience using the teachers were quite helpful, and I was able to acquire the knowledge to use the software

When it came to the virtual world in unity, I found this to be the most time-consuming and challenging assignment, as once again it was new to me. I wouldn’t say it was difficult to begin to learn and after a few trials and errors, I’m quite happy with the outcome. To improve, I would keep practising and follow tutorials during my spare time. I modelled a 3-D underground but then found that once it was imported into unity, some of the faces were see-through. I was able to fix this by changing some materials and covering the see-through parts which made it look better, but obviously something during the export and import may need more looking into an understanding. I’m quite happy with the outcome. For the recording process I had to watch a tutorial, as I had missed a few sessions with the teacher that may have showed us how to do this. Not sure how this will work as I’m still in the middle following this tutorial, hopefully it will go smoothly. I’m happy with the fact that the bridge and the underground came out visually pleasing.

I’ve been following the tutorial about recording unity and I came across a few problem. There were errors in my assets, and I thought about deleting the assets that it says have errors, but I wasn’t sure whether that was a good idea so I googled it and found out that I could re-import all my assets which I did. After doing this, I got a bit worried because it took a while for my work, to come back and show up correctly. It eventually did and apart from the bus being really small and under the water, it was pretty good. I feel like the view is much better, I can see everything seems to have come closer together where as before everything seemed more spaced out, so that was a good thing . The recording button that was not appearing in the windows under general, due to some errors. I eventually got it to work and the record button appeared, but then I couldn’t navigate while recording. I attempted to record using a different method. I tried to use a standard Xbox game bar recorder, which is built into my laptop. This did not work as the recorder does not work on Windows, so I decided to try PowerPoint screen record. this was the method I eventually used.

I didn’t use the Maximo or turbo squid resources. I have used maximo on previous animated characters but I had run out of time. I feel that if I had checked out turbo squid, maybe I would’ve found some better assets. I think it would have been great to have imported a character and a maximo movement. I would have liked to have captured some walking. I also think the world would have benefited from some trees.

During the last week and a half lead up to my submission I had some issues causing a delay in completing my work which led to me being unable to get that extra support.

My favourite part of this assignment was the 360 film. I would love to see how it would look in VR. I enjoy just scrolling around in the video.

Categories
Uncategorised Virtual World Building

Unity Virtual World

I did manage to record a video which I don’t think was the best. I was unable to use the built in unity recorder which looked amazing. I managed to do a video screen recording via PowerPoint.

One of the locations in my virtual world was Tower Bridge. To be honest once I found the asset, I just thought it was a good way to represent London a place I’ve lived all my life. I guess the second location that I was trying to create was the area and the type of house I lived in. This was a Terraced house with big flats opposite, where I spent most of my childhood. I wanted to do more of a big park area behind the houses as it was a place we hung out a lot as kids. The last location was the Oval underground station, which was my method of transport to school everyday and definitely Screams London. The London Underground icon was pretty easy to make. I couldn’t find an asset so I did a quick model.

https://youtu.be/wlFfpm6W420
Unity Virtual World Home town

Categories
Uncategorised Virtual World Building

Unity Virtual World

My virtual world is coming along well. I decided to create a bridge out of a asset and some extra modelling in blender. I thought this would give my world a London vibe. I decided to model a quick underground station as, I wanted this work to say I grew up in London Town.

Categories
Uncategorised Virtual World Building

My Virtual World

We have to create a virtual world in Unity which is a cross platform game engine. This should be based on my home town.

I started out trying to find assets similar to the house I grew up in. Blender a 3D platform was the place I imported most of my assets. Blender has a tab called blender kit which has free assets. I exported the assets as fbx and dragged them into Unity.